Magic's becoming a monster of a game, franchise, and corporate beast that's growing and changing beyond comprehension. And further within that scope, Commander is always a contentious hot button topic due to its more lofty, somewhat ambiguous, and vibes focused goals.
Opinions both online and offline span across the entirety of the format and game, and while you can find amicable discussions among friends and collaborators, you'll find the sheer difference from an enfranchised player vs a disconnected one to be head-spinning. Thus, people look for some sort of structure that's concrete and easy to follow to make this disconnect less disorienting. But what else can you do beyond the format's mission statements and ban list?
My name's Cole, I'm a host of the Hero's Blade Vibe Check Podcast and the former host of Uncommon Commander. Playing commander since 2012 or so has given me a lot of perspective and opinions on Magic, but mostly (exclusively) on Commander.

(Of course, this means you should take my opinions as a player and consumer with a grain of salt, but also keep an open mind because what I'm gonna talk about is not based on cold hard facts and statistics, it's solely vibes and feels based. It's how I operate.)
(Thanks Mark Rosewater for this lovely meme template. We will now run with it)
Commander/EDH exists everywhere: Gameplay videos, podcasts, written articles, tweets, Tiktoks and actual games you experience. In most situations, you're always gonna hear or have an opinion on an individual card, a commander, a strategy, a color/color combination, or even on a person, while also hearing about someone's opinion on something you enjoy.
Commander at its core is about creative expression via deck building, how you bling out or customize your decks visual appearance and socialization! With 27,349 unique cards as of this posting (and excluding the ban list), there are many different permutations for self-expression.
(for example, I'm a big believer in Odric Blood-Cursed, and this is the deck that I've been tuning for 2 years. I've had a lot of fun with it, and have made heads turn)
With that many different ways to build a deck, you're bound to run into things you don't like, and sometimes they're not quantifiable.
The reason for this article, and no doubt others have discussed this at length and much better than I, is that Commander is first and foremost a social experience. It's meant for multiplayer, it's Singleton, and the only stakes are what you make. You start adding quantifiable or monetary incentives, you take away the spirit of Commander. If you make a narrower or broader ban list, you take away from the spirit of Commander. You try to enforce or advocate for a separate ban list, rules committee, etc?
You're right, you take away from the spirit of Commander.
What you make Commander is up to you, but it can't be what it's been for people since its inception without participating with other players. You can goldfish all day, but Magic doesn't exist without the Gathering. That means compromise, healthy discussion, an open mind and heart, and a line in the sand to say when an experience isn't for you. We can sit and discuss how social bans make no sense, so why doesn't the Rules Committee ban mass land destruction? Why does Sol Ring get a pass while Mana Vault doesn't?
At the end of the day, despite how we may socially desire structure, hard enforcement of rules might make this beloved format lose its luster. Looking at it with a finite perspective will deny you opportunities for growth and expansion. Looking at Universes Beyond as only a cash grab will deny you the ridiculousness of having a table consisting of Optimus Prime, Gandalf, Chun-Li and Cloud Strife, but also the well designed cards made with care by people.
None of this would exist without people making the cards, illustrating these stories, characters and landscapes. People who made the rules, people who made this format, and the people who sit down and play this format.
People, like you or I, who are flawed, and have expectations and choices that are different than what we want as individuals. They may be people you respect, you admire. They might be people you love, hate, or feel indifferent about. But they are still people who make this game work.
To like everyone you encounter would be a ridiculous ask, but I ask that you give people a chance when you can allow yourself, and know it's ok if you don't. But I think most people are a lot cooler than you think, if given the chance.
Whether you're as enfranchised as I am, or more or less so, what you owe yourself and the others you play with is a genuine enthusiasm for playing and engaging the format. Take chances where you can engage with new people, be patient as new cards enter your view, and try to find and foster friendships so that the next time, the games are even better when you learn about this game better through the lens of friendship and the Gathering.
(This was originally written in February 28, 2024)



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